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Let's go through a sample sequence to get you acquainted with how CRASH AND SCRAMBLE Pro Indoor Lacrosse simulation board game works! For our example, we'll use two of the teams from the fictional World Indoor Lacrosse League, Washington and Winnipeg. (The WILL set is available for a small additional cost; your copy of CRASH AND SCRAMBLE will come with a set of cards based on real-life pro lacrosse players.) In this demonstration, the Washington players will be listed in RED and the Winnipeg players listed in BLUE to make it easier to follow the flow of the game...

Each player is given his own card, representing his unique skills and abilities (see below). We choose our line-ups, including second and third lines for both attackers(offense) and defenders and arrange the cards on the game board(not pictured here). The game board has numbered position boxes for each player on the floor, for easy game reference from the fast-action deck. We shuffle the fast-action deck, and that's it!--we're ready to play!

Sample player cards for CRASH AND SCRAMBLE Pro Indoor Lacrosse Simulation Board Game

In lacrosse, the game begins with a face-off. Each team has one or more face-off specialists, so you choose one for each team. (There's a simple stamina rating which will help you use your face-off men realistically.) This time, we're using Paul Cantrell for Washington and Garner Sorenson for Winnipeg (see illustration above). We flip the first fast-action card (FAC) and check the FACE OFF reading, which reads "High(-5)." Since Cantrell has the high FO rating, we subtract five from his FO rating of 58, and see that the result (53) is still higher than Sorenson's FO rating of 37. Thus, Cantrell wins the face-off and Washington goes on the attack.

We flip the next FAC and check the ACTION reading. It reads, "o2 misses shot, d4 gets loose ball." This means that Washington has just had an uneventful first possession, with their player in box 2--in this case, Del Holloway missing a shot and Winnipeg's defender in box 4--Peyton Cross--scooping up the loose ball. (CRASH AND SCRAMBLE occasionally uses "non-results" like these to keep the action moving and make the game time faster!) Winnipeg now goes on the attack, and the action moves to their "attack zone" against the Washington defenders.

The next FAC reads "POWER at d5 causes loose ball; otherwise o2 shoots." We check the Washington defender in box 5, Joey Gallatin and see that he DOES have the word POWER printed on his card. That means Gallatin has used his power to break up the play, and the ball is now rolling loose on the floor, a "loose ball."

Who's going to get possession of the loose ball!? We find THAT out by flipping the next FAC and checking the "LOOSE BALL" reading. It reads, "high at o3/d3." We check the players in box 3 for both teams and see who has the higher loose ball (LB) rating. Washington's Paul Gray has a LB rating of "7" while Winnipeg's Glen Shaw has a "10." Thus, Shaw easily gets the ball and Winnipeg goes back on the attack.

We flip another FAC and again check the ACTION reading, which says "SPEED at o1 shoots, otherwise loose ball." We check the player in box 1 for Winnipeg and see that Charlie Garrison does have SPEED, so he's going to take a shot! Shots are resolved by using the players' SHOT ratings, compared with the goalies' SHOT SAVE ratings. Two dice are rolled simultaneously, black die for the shooter, white die for the goalie.Garrison has a SHOT rating of three stars, which means a die roll of "3" or less will be "on target." The Washington goalie David Dalla Riva has a SHOT SAVE rating of four stars, which means on a die roll of "4" or less, the shot will be saved. We roll the dice--a "2" on the black die, "3" on the white die.Garrison's shot is on target, but Dalla Riva is right there for the save! The shot is stopped! We flip the next FAC to determine who gets the resulting loose ball; it reads "high on defense." Since Dalla Riva has the highest LB rating of the four players on defense (d3-d4-d5-d6), he is credited with the loose ball. Washington now goes back on the attack.

The next FAC is a "CRASH" card--a card which represents the teeth-rattling hits that so often occur in pro lacrosse! "CRASHES" are resolved using the LB ratings, just like "loose ball" results. The exception is that the team which wins the "CRASH" gets a short-term scoring advantage, an extra "star" on the next ACTION result. In this case, the CRASH is between Washington's o1(Paul Cantrell) and Winnipeg's d5(Garner Sorenson). Cantrell has a higher LB rating (10) than Sorenson(4), so he grabs the ball in his stick, and now has the option to shoot immediately, or try to set up a play. Since his SHOT rating is not particularly high, we decide to set up a play, and flip the next FAC.

The next ACTION reading reads, "PLAY o3-o2." This means that a PLAY has occurred on the floor involving the players in boxes 3 and 2 for Washington. PLAY results bring play-making abilities into the game, using players' ASSIST ratings, which are also expressed as stars. On PLAYS, the last player listed in the reading takes a shot using his SHOT rating, but gets the added benefit of the preceding players' ASSIST ratings added in. In this case, we add the ASST rating of Washington's o3(Paul Gray) to the SHOT rating of Washington's o2 (Del Holloway). Gray has an ASST rating of four stars, and Holloway has a SHOT rating of 2 stars, for a total of 6 stars. That's six stars--no die roll necessary--a point-blank, dead-on shot that the Winnipeg's goalie is going to have to stop if he can, using his PLAY SAVE rating! We check Steve Dortsch's card and see that he has a PLAY SAVE rating of two stars, and we roll...it's a..."3!" Not enough to stop the shot, Washington gets a GOAL!

After the goal, teams will send in fresh players using a simple substitution procedure outlined in the rules, and a face-off will be conducted to start play again.

We'll leave our demonstration game at this point, but there's even more action and fun contained in this exciting re-creation of pro lacrosse! The game also brings into account penalties, injuries, play-clock expirations, rare plays and more! Everything's explained fully in the CRASH AND SCRAMBLE rules!

 

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Contents of CRASH AND SCRAMBLE Pro Indoor Lacrosse Simulation Board Game
Sample fast-action card for CRASH AND SCRAMBLE Pro Indoor Lacrosse Simulation Board Game
Here's a sample fast-action card for CRASH AND SCRAMBLE. The game comes with a deck of 60 fast-action cards like this, each with four readings on a card. Any one of the readings could potentially come up in any period, generating true-to-life pro indoor lacrosse action! Each card represents fifteen to thrity seconds of action, and one trip through the deck equals one quarter of play.