In lacrosse,
the game begins with a face-off. Each team has one or more face-off
specialists, so you choose one for each team. (There's a simple stamina
rating which will help you use your face-off men realistically.) This
time, we're using Paul Cantrell for Washington and Garner Sorenson for Winnipeg (see
illustration above). We flip the first fast-action card (FAC) and check the FACE
OFF reading, which reads "High(-5)." Since Cantrell has the high FO rating, we subtract five from his FO rating of 58, and
see that the result (53) is still higher than Sorenson's FO rating of 37. Thus, Cantrell wins the face-off and Washington goes
on the attack.
We flip
the next FAC and check the ACTION reading. It reads, "o2 misses shot,
d4 gets loose ball." This means that Washington has just had an uneventful first possession, with their player in box
2--in this case, Del Holloway missing
a shot and Winnipeg's defender in
box 4--Peyton Cross--scooping up the loose
ball. (CRASH AND SCRAMBLE occasionally uses "non-results" like these to
keep the action moving and make the game time faster!) Winnipeg now goes on the attack, and the action moves to their "attack zone"
against the Washington defenders. The
next FAC reads "POWER at d5 causes loose ball; otherwise o2 shoots." We
check the Washington defender in box
5, Joey Gallatin and see that he DOES
have the word POWER printed on his card. That means Gallatin has used his power to break up the play, and the ball is now rolling loose
on the floor, a "loose ball."
Who's going
to get possession of the loose ball!? We find THAT out by flipping the
next FAC and checking the "LOOSE BALL" reading. It reads, "high at o3/d3."
We check the players in box 3 for both teams and see who has the higher
loose ball (LB) rating. Washington's Paul Gray has a LB rating of "7" while Winnipeg's Glen Shaw has a "10." Thus, Shaw easily gets the ball and Winnipeg goes back on the attack.
We
flip another FAC and again check the ACTION reading, which says "SPEED
at o1 shoots, otherwise loose ball." We check the player in box 1 for Winnipeg and see that Charlie Garrison does have SPEED, so he's going to take
a shot! Shots are resolved by using the players' SHOT ratings, compared
with the goalies' SHOT SAVE ratings. Two dice are rolled simultaneously,
black die for the shooter, white die for the goalie.Garrison has a SHOT rating of three stars, which means a die roll of "3" or less
will be "on target." The Washington goalie David Dalla Riva has a SHOT
SAVE rating of four stars, which means on a die roll of "4" or less,
the shot will be saved. We roll the dice--a "2" on the black die, "3"
on the white die.Garrison's shot is
on target, but Dalla Riva is right
there for the save! The shot is stopped! We flip the next FAC to determine
who gets the resulting loose ball; it reads "high on defense." Since Dalla Riva has the highest LB rating
of the four players on defense (d3-d4-d5-d6), he is credited with the
loose ball. Washington now goes back
on the attack.
The
next FAC is a "CRASH" card--a card which represents the teeth-rattling
hits that so often occur in pro lacrosse! "CRASHES" are resolved using
the LB ratings, just like "loose ball" results. The exception is that
the team which wins the "CRASH" gets a short-term scoring advantage,
an extra "star" on the next ACTION result. In this case, the CRASH is
between Washington's o1(Paul Cantrell) and Winnipeg's d5(Garner Sorenson). Cantrell has
a higher LB rating (10) than Sorenson(4),
so he grabs the ball in his stick, and now has the option to shoot immediately, or try to set up a play. Since his SHOT rating is not particularly high, we decide to set up a play, and flip the next FAC.
The
next ACTION reading reads, "PLAY o3-o2." This means that a PLAY has occurred on the floor involving the players in boxes 3 and 2 for Washington. PLAY results bring play-making
abilities into the game, using players' ASSIST ratings, which are also
expressed as stars. On PLAYS, the last player listed in the reading
takes a shot using his SHOT rating, but gets the added benefit of the
preceding players' ASSIST ratings added in. In this case, we add the
ASST rating of Washington's o3(Paul
Gray) to the SHOT rating of Washington's o2 (Del Holloway). Gray has an ASST rating of four stars, and Holloway has a SHOT rating of 2 stars, for a total of 6 stars. That's six stars--no die roll necessary--a point-blank, dead-on shot
that the Winnipeg's goalie is going
to have to stop if he can, using his PLAY SAVE rating! We check Steve Dortsch's card and see that he has a PLAY SAVE rating of two stars, and we roll...it's
a..."3!" Not enough to stop the shot, Washington gets a GOAL!
After
the goal, teams will send in fresh players using a simple substitution
procedure outlined in the rules, and a face-off will be conducted to
start play again.
We'll
leave our demonstration game at this point, but there's even more action
and fun contained in this exciting re-creation of pro lacrosse! The
game also brings into account penalties, injuries, play-clock expirations,
rare plays and more! Everything's explained fully in the CRASH
AND SCRAMBLE rules! |